I was liking it, more the Silent Hill vibe of just fucking creepy, but gave up when i realised that most of the dying in the game happens because of random factors. Literally the alien can be off motion tracker range, but by the time you finish the animation of exiting the vents, he can be right next to you. » 10/23/14 4:57am Yesterday 4:57am

There are too many players. Stagger them. Allow guaranteed entry in 'early' two days, with 'as server capacity allows' for extra non prelaunch access customers. By the time launch day comes around, players will already be normalizing. That or buy extra temporary servers like the rest of the industry. » 10/13/14 1:21pm 10/13/14 1:21pm

They just prove time and again they can make great marketing material. How much of the actual game do we have now? A buggy pewpew romp? Elite Dangerous is a more fully fleshed out game with a more realistic development schedule that started at the same time than this piece of hardcoded CGI that will eventually™ be… » 10/13/14 10:45am 10/13/14 10:45am

I don't play an iota of online Starcraft 2, but i always find narrated SC2 matches great to watch. I do know the basics of what's going on, and in that regard, i think Esports is exploding because people nowadays understand a lot more what's going on in a Dota2 match than what an athlete has to go through and what the… » 10/09/14 4:32am 10/09/14 4:32am

Polish does amazing things. Give me the most polished turd ever to appear on my screen and i will probably finish it if for nothing else that being comfortable to do. Give me a flawed beautiful concept and i may not get past the first hour. I may just be getting old but i really can't stand through four hours of… » 10/04/14 10:43pm 10/04/14 10:43pm